Posts

Global Game Jam Online 2021

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Hi Guys!  I just finished participating the Global Game Jam Online 2021. If you don't know what Game Jam is about, it is a contest where participants try to make a video game from scratch. Depending on the format, participants can work independently, or in teams. The contest duration usually ranges from 24 to 72 hours.  Anyway, I'm honored to share a game my team and I created over 48 hours of challenge! The theme for this year is Lost and Found. I helped modeling, texturing, auto-rigging, and animating all four characters (including 2-4 different versions per character). It's been a fun, crazy ride. Huge thanks to amazing teamwork!   -inserts grooving sfx- Please check below for the project page, and feel free to play the game! https://globalgamejam.org/2021/games/slime-n-find-4

Madagascar A Little Wild is Out!!

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Thoughts on Mainframe Studios

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I have been working as a CG Generalist for Mainframe Studios about 8 months now. It used to be known as a Rainmaker Entertainment, but Mainframe was actually the core name when it was founded in 1993.  Mainframe is known for producing the first CGI animated TV series called ReBoot, the Transformers sequels, Beast Wars: Transformers and Beast Machines: Transformers, and the majority of the entries in the Barbie film series.  Currently, my team and I are working for DreamWorks on an unannounced TV Show, which is expected to come out soon?! The trailer is out though! Stay tuned ^^ So, now this brings to a question of what is exactly my role? What are the responsibilities?  If I were to categorize where I am in the pipeline, I would say between Animation and Lighting... it's called the Shot Check!  My responsibilities are to ensure quality control via verifying that all shot check takes are matching the approved animation takes and crashing proof-free prior to passing into the next sta

Good bye, Pixomondo! You have been great.

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                                          I will never forget the first VFX studio I worked for in the beginning. I have met so many amazing, inspiring, and talented people. Unfortunately, it is time to move on. :(

Useful Python Tricks!

#1 – To get rid of redundant/repetitive words itemList = cmds.ls ('pasted__*') for item in itemList: newName = item.rpartition('pasted__')[-1] cmds.rename(item, newName) #2 – Change the first lower case to upper case import maya.cmds as cmds for obj in cmds.ls(sl=1): a = obj[0].upper() new = a+obj[1:] print new cmds.rename(obj, new) #3 – Select the shapes within ‘Transform’ groups import pymel.core as pm cmds.select(pm.listRelatives( cmds.ls (sl=1)[0],shapes=True, ad=True)) #4 – Create a new camera from the perspective import maya.cmds as cmds cameraTransform = cmds.modelEditor(cmds.getPanel(withLabel = 'Persp View'), query = True, camera = True) cameraShape = cmds.listRelatives(cameraTransform, type = 'camera')[0] newCameraName = '%s_NEW' % cameraTransform cmds.duplicate(cameraShape, name = newCameraName) cmds.showHidden(newCameraName) cmds.select(newCameraName, replace = True)

RECAP – Siggraph Asia Tokyo 2018

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Hey guys, I thought of sharing my latest SIGGRAPH ASIA experience at Tokyo since it was the highlight of my experiences so far. In case you don’t know what SIGGRAPH is… "SIGGRAPH is the world’s largest conference on computer graphics. It takes place once a year in a city somewhere in the U.S. or Canada, and is attended by tens of thousands of computer graphics professionals. SIGGRAPH is one of the most highly respected venues for the presentation of new computer graphics technology and research." Since 2008, ACM SIGGRAPH has also convened an annual conference in Asia, called SIGGRAPH Asia , which is attended by thousands of computer graphics professionals from all over the world. Link: https://www.siggraph.org/ I have attended SIGGRAPH two times before, in Anaheim as a Student Volunteer (2016) and Vancouver as an attendee (2018). This time, I had the opportunity to volunteer for Tokyo again, partially because I wanted to experience what the Asia conference was like, a

Nectar short film is out!

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Hello! I wanted to share an article where Anthony Zwartouw, a CG Supervisor at Industrial Light and Magic in Vancouver, was interviewed for directing a short film called Nectar. I was given an opportunity to model and texture a crab-like surveillance camera. It took me six to eight months of production, on and off while I was working for Pixomondo. I hope you guys will watch the short film! Click HERE for the article.