Thoughts on Mainframe Studios

How Future-Proof Planning Enabled Mainframe Studios Pivot to WFH ...

I have been working as a CG Generalist for Mainframe Studios about 8 months now. It used to be known as a Rainmaker Entertainment, but Mainframe was actually the core name when it was founded in 1993. 

Mainframe is known for producing the first CGI animated TV series called ReBoot, the Transformers sequels, Beast Wars: Transformers and Beast Machines: Transformers, and the majority of the entries in the Barbie film series. 

Currently, my team and I are working for DreamWorks on an unannounced TV Show, which is expected to come out soon?! The trailer is out though! Stay tuned ^^

DreamWorks

So, now this brings to a question of what is exactly my role? What are the responsibilities? 

If I were to categorize where I am in the pipeline, I would say between Animation and Lighting... it's called the Shot Check! 

My responsibilities are to ensure quality control via verifying that all shot check takes are matching the approved animation takes and crashing proof-free prior to passing into the next stage of production. This can be an intense process where I have to check hundreds of shots per day, as well as write detailed notes for some shots. I work with a team of two animators, with some help from the CG and Animation Supervisors. Sometimes when the fixes are beyond our reach, we seek out to the Technical Directors, Production Supervisors, or other departments to address broken textures, missing assets, rigging that needs to be updated, or blocked or failed Job IDs on the farm. Everyday can feel hectic since our team is small. I am super thankful for our team because of their positive attitudes and great cooperation, we are able to get things done smoothly! 

What I have learned the most:
- Managing and organizing skills! These can get very handy if I want to take on a leadership role. I have learned to think decisively while multi-tasking, and offer quick solutions or suggestions if problems keep showing up. A great example is when the animators are repeatedly asking me on how to use the plugins or need clarification for the notes. My solution was to create a FAQ page and instructions in order to save time from asking. 
- COMMUNICATE! Since I have been working from home due to COVID-19, I realized I had to communicate a lot than before. I've developed a habit of saying remarks like "Good Morning," "Have a great weekend," and "Thanks everyone for the hard work!" It is imperative to make sure we motivate each other and being there for each other consistently.
- Production workflow. Now that I have felt the difference between Pixomondo (the studio I worked for prior to Mainframe) and Mainframe pipeline, I can see why Mainframe is a powerhouse and earns a reputation in the animation industry. 
- Animation! Usually, I do not know much about animation since my background mostly focuses on 3D Modeling, Texturing, Look Dev, and Lighting. It is a nice change though because I get to see more of Layout and Animation side.
- Knowledge of the Shotgun. I have learned a few shortcuts and tricks to make my life easier. 
- Being comfortable with LINUX computer. 

What is Mainframe like?  
- Friendly and creative people!
- Spacious and artistic cafeteria where people can feel inspired.
- Lots of cool clubs to join like Culture Club, Drawing, Improv Acting Group, Soccer Team... etc.
- Lots of perks like great benefits, events, contests, discounts...etc. 

Conclusion
If you would like to work for Mainframe, please consider applying for the available job positions. https://www.mainframe.ca/career 

It is a great way for getting into the industry or changing your career!


Cheers!
 

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